The generator will now automatically calculate the dirt inside your manually painted scratch. Step 7: Exporting Textures for Your Game Engine
to add realistic seams to leather boots or coats. Layering ambient occlusion with a "Replace" blending mode can make these hand-painted stitches look "baked" into the fabric. Leveraging New Features and Resources
If your base cloth lacks texture, add a tileable fabric grunge map into the roughness or height channel of your base layer to simulate coarse thread weaves.
Create a weathering layer above it (e.g., a grime or rust pass). Add a generator (like Curvature or Dirt ), scroll down to its micro-details settings, enable micro-height, and choose your newly created Anchor Point as the source.
Choose your project template (e.g., PBR - Metallic Roughness Alpha-blend ).
: Use the new Ribbon tool and Filled Paths to precisely place stitching on leather boots or decorative gold trim on a captain's coat. Workflow for Pirate Assets How To Make Stamped Text In Substance Painter
Create a new paint layer over the skin folder. Use a dark blue-green color with a slightly blurry brush. Paint a classic anchor or nautical star tattoo onto the forearm, lowering the layer opacity to about 70% so it looks embedded beneath the skin layers. Step 6: Polishing with Anchor Points
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[Layer Stack Hierarchy] └── Effects / Weathering (Dirt, Salt, Blood) └── Surface Imperfections (Scratches, Micro-roughness) └── Material Detail (Wood grain, Leather pores, Metal oxidation) └── Base Color & Roughness (The foundation block) Weathered Wood (Peg legs, Ship wheels, Chests)
