This is the most effective tweak. Setting this below 1.0 (e.g., 0.8 or 0.7) renders the game at a lower internal resolution while keeping the UI sharp.
: Set your PC power plan to High Performance in the Control Panel.
Note: Setting GstRender.ResolutionScale to lower than 0.75 (e.g., 0.5) will provide the biggest performance jump but will make the game look blurry. 3. Create a Custom user.cfg (Advanced)
file with presets specifically designed for integrated graphics and older hardware. Further Exploration nfs payback low end pc config file top
In the text box, paste the following line: -high -maxMem=8192 -malloc=system -none_as_maybe Use code with caution. Click Save . Open Steam and go to your Library. Right-click Need for Speed Payback and select Properties .
GstRender.AmbientOcclusion 0 GstRender.Brightness 0.500000 GstRender.EffectsQuality 0 GstRender.FrameRateLimit 0 GstRender.FullscreenEnabled 1 GstRender.FullscreenRefreshRate 0 GstRender.GeometryQuality 0 GstRender.GraphicsConfig 0 GstRender.GrassQuality 0 GstRender.MeshQuality 0 GstRender.MotionBlurEnabled 0 GstRender.NativeHeight 768 GstRender.NativeWidth 1366 GstRender.PostProcessQuality 0 GstRender.ReflectionQuality 0 GstRender.ResolutionScale 0.500000 GstRender.ScreenSafeAreaHeight 1.000000 GstRender.ScreenSafeAreaWidth 1.000000 GstRender.ShadowQuality 0 GstRender.TerrainQuality 0 GstRender.TextureQuality 0 GstRender.UndergrowthQuality 0 GstRender.VSyncEnabled 0 GstRender.Windowed 0
Navigate to: Documents \ Need For Speed(TM) Payback \ settings Find the file: PROFILEOPTIONS_profile This is the most effective tweak
Always make a backup of this file before editing.
Thread.MaxProcessorCount [Number of logical processors/threads] Thread.MinFreeProcessorCount 0 Thread.JobThreadPriority 0 GstRender.Thread.MaxProcessorCount [Number of threads] .
Before diving into the configuration file settings, let's review the minimum system requirements for NFS Payback: Note: Setting GstRender
Render.DrawScreenInfo 0 PerfOverlay.DrawFps 1 WorldRender.SpotLightShadowEnable 0 WorldRender.TransparentShadowEnable 0 WorldRender.LightTileCombinePass 0 WorldRender.MotionBlurEnable 0 RenderDevice.DxDiagDriverDetectionEnable 0 PostProcess.DofMethod 0 PostProcess.DynamicAOEnable 0 Render.VSyncFlashTestEnable 0 Thread.ProcessorCount 2 Thread.MaxProcessorCount 2
We hit the final straight, the neon lights of the city flickering in the distance. Usually, this section would tank my frames to 15, turning the race into a chaotic slideshow. I braced myself for the lag spike.
AnisotropicFiltering (AF)