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directly into Cinema 4D to automatically generate Redshift materials Feature Category Key Update in 2024.2 / 3.5.24 Hardware Ray Tracing for Apple M3 Simulation Scalable Rigid Bodies and Dynamic Surface Pyro New Thicken, Symmetry, and Resample Spline Nodes AVX2 instruction set requirement for optimal speed
Redshift 3.5.24 reads Cinema 4D’s native Pyro grids directly without requiring an intermediate VDB export. This saves massive amounts of storage space and allows artists to shade, light, and render complex fire and smoke simulations instantly. Enhanced Color Management Maxon CINEMA 4D Studio 2024.2 Redshift 3.5.24
Maxon Cinema 4D 2024.2 Redshift 3.5.24 updates focus on enhancing simulation realism, streamlining animation workflows, and optimizing rendering performance, specifically for newer hardware like Apple's M3 chips. RenderU.com Cinema 4D 2024.2 Feature Highlights This version expands the Unified Simulation Framework (USF) directly into Cinema 4D to automatically generate Redshift
Redshift 3.5.24 is the latest version of the powerful GPU-accelerated rendering engine, developed by Redshift (acquired by Maxon). Integrated into CINEMA 4D, Redshift offers artists and designers an unrivaled rendering performance, capable of handling complex scenes with millions of polygons, high-resolution textures, and intricate lighting setups. RenderU
technology found in Apple's M3, M3 Pro, and M3 Max processors
If you are considering upgrading, I can assist by providing a comparison of the key updates in this release versus your current version. Let me know what version you are currently using. Share public link
The updated Random Walk SSS algorithm calculates light scattering inside translucent objects with extreme accuracy. This makes it indispensable for creating hyper-realistic human skin, marble, milk, and wax.