Kenshi Shift F12 Guide __exclusive__

Click This forces the game to recalculate the walking paths in your immediate area. Moving "Unmovable" Buildings

: Spawning duplicates or story-critical NPCs can break quests. Use only for clearly bugged cases.

Navmesh (navigation mesh) dictates where characters can and cannot walk. If your characters walk through walls or refuse to enter a door, the navmesh is broken.

Select an object and hit the Delete key on your keyboard. kenshi shift f12 guide

The editor interface can look intimidating at first. The most critical buttons and menus include:

If an annoying cluster of trees, swamp roots, or massive boulders is ruining the layout of your courtyard: Open . Click directly on the tree or rock you want gone. Press Delete on your keyboard.

⚠️ This editor can break your save if misused. Always save your game before using it . Avoid placing buildings that overlap with pre-existing world geometry unless you know what you’re doing. Click This forces the game to recalculate the

The Ultimate Kenshi Shift+F12 Developer Mode Guide: How to Fix Bugs, Build Bases, and Tweak Your World

While Shift+F12 is amazing, these actions will ruin your game:

Since the toolbar has no text, here is what each icon does (from left to right): Navmesh (navigation mesh) dictates where characters can and

A blunt instrument, but occasionally useful for ownership bugs. This command clears platoon and resident data, which can force the game to reassign ownership of misplaced buildings to the correct nearby settlement. Use this with extreme caution.

Here are some tips and tricks to keep in mind when using the console: