Fe Ban Kick Script - Roblox Scripts [portable] 🆕 Full HD
-- Save ban to DataStore local success, errorMsg = pcall(function() banDataStore:SetAsync(userId, banInfo) end)
: Implement server-side checks for anomalies. For example, if a player's Humanoid.WalkSpeed is consistently above the maximum allowed value, you can flag them. A robust system will accumulate "suspicion points" for minor violations and issue a kick or ban only after a certain threshold is met, reducing the chance of false positives for lagging players.
It typically uses the Player:Kick() function to disconnect users and a DataStore to keep them banned permanently.
Roblox players can change their usernames. Always save ban entries using player.UserId to prevent players from bypassing a ban via a name change. To help refine this setup for your project, let me know: FE Ban Kick Script - ROBLOX SCRIPTS
Because of FE, a regular player cannot execute an exploit script that forces the server to ban or kick someone else unless the game developer accidentally left a security flaw in their game code. The Myth of the "FE Admin Exploit" Ban Script
if targetPlayer then local userId = targetPlayer.UserId local banInfo = banned = true, reason = reason, bannedBy = admin.Name, timestamp = os.time(), expires = nil -- nil for permanent ban
In this comprehensive guide, we will break down what FE actually means, how these scripts manipulate remote events, the anatomy of a working , and the critical risks involved. -- Save ban to DataStore local success, errorMsg
If you’re a developer looking to learn Roblox scripting safely, I’d be glad to guide you through writing a moderated kick/ban system that works using server‑authoritative logic. Would you like help with that instead?
Developers typically use three main methods to implement kick and ban systems: Method Description Persistence
Are you trying to set up a moderation system for your own game, orI can help you write a secure script for your game's needs. Cheating and Exploiting - Roblox Support It typically uses the Player:Kick() function to disconnect
This method ensures that the kick command originates from an admin but is executed by the server, maintaining FE compliance. Additionally, kicking can only be done server-side; using Remote Events for this purpose is mandatory.
-- Server script remote.OnServerEvent:Connect(function(player, targetName, reason) -- NEVER trust the client if not IsPlayerAdmin(player) then warn(player.Name .. " tried to spoof a kick!") return end -- Proceed to kick local target = Players:FindFirstChild(targetName) if target then target:Kick(reason) end end)