Patch =link=: Ets2 1.35 To 1.36
"Optimization," Elias grinned. "They actually did it."
The most significant change in 1.36 was the complete transition to , marking the end of support for the aging DirectX 9. While DX11 support was introduced experimentally in previous versions, 1.36 made it the standard, enabling several performance enhancements:
SCS Software focused on making the game world feel more alive and transparent with several UI changes: ets2 1.35 to 1.36 patch
When you apply the , you are not just downloading a few bug fixes. You are migrating the game engine itself. Here are the headline features:
However, 1.35 was still running largely on the older DX9 backend. It ran well on potatoes, but it looked dated. Patch 1.36 was the axe that finally cut DX9 loose. "Optimization," Elias grinned
Note: You cannot roll back to 1.35 officially via Steam anymore. SCS only keeps the last two major versions (1.36 and 1.37+ available).
Moving from DX9 to DX11 requires a settings recalibration. Here is your checklist immediately after patching: You are migrating the game engine itself
"End of the line, old friend," Elias whispered to the truck. He knew what this meant. It wasn’t just a patch; it was a migration. The world of 1.35—the physics he had memorized, the specific way his trailer fishtailed on the rain-slicked highways of France—was about to be archived.
Because 1.36 removed DirectX 9, it caused significant changes for modders, particularly those working on map assets, truck models, and lighting mods. The new shader system improved how models looked but required many old mods to be updated.